Project 13: Underwater Photo
Summary of the Photoshop Underwater Composite Tutorial
The video demonstrates how to take a photo of a model supported by stools or ottomans and transform it into a convincing underwater floating scene using Photoshop. The instructor walks through a complete compositing workflow: cutting out the subject, blending them into an underwater background, adding environmental elements, and applying multiple adjustment layers to match lighting, color, and atmosphere.1. Preparing the Scene
- The tutorial begins by creating a Color Balance adjustment layer to establish an underwater‑appropriate color tone for the background.
- All adjustments are clipped to the layer below to prevent affecting the whole project.
2. Cutting Out the Model
- The instructor uses the Pen Tool for maximum precision, though the Quick Selection Tool is also acceptable.
- After outlining the subject, the selection is converted to a Layer Mask.
- Refine Edge (with Smart Radius and the Refine tool) is used specifically to clean up the hair for a more natural look.
- The masked subject is then dragged onto the main composition and converted into a Smart Object.
3. Positioning and Styling the Model
- The subject is transformed (CTRL+T) to rotate and scale into a floating posture.
- Several color‑grading adjustments are stacked and clipped to the model:Color Balance (cool-toned underwater hues)
- Hue/Saturation (slight desaturation)
- Additional Color Balance (fine-tuning color cast)
- Levels (adjusting midtones)
- These layers help the subject match the lighting and ambience of an underwater environment.
4. Creating Light Beams and Glow
- A black Solid Color layer is created, then converted into clouds using Filter → Render → Clouds.
- After rasterizing, the clouds are enlarged and blended using Color Dodge, producing a glowing, dappled‑light effect typical of underwater scenes.
- A duplicate of this cloud layer is used to add a Radial Blur (Zoom) for streaked light shafts.
- Opacity levels are carefully adjusted for subtlety.
5. Adding Environmental Elements
- Branches or underwater debris are added to the foreground using the Move Tool and transformed into position.Hue/Saturation adjustments shift their tones and lighten them to match the underwater palette.
- Opacity is lowered to prevent them from overpowering the scene.
- A dedicated Bubbles layer is created using a custom bubble brush in white.
- A Gradient Map adds overall color stylization.
- A Photo Filter (Yellow) enhances the warm highlights.
- Additional Levels adjustments fine‑tune contrast and brightness.
6. Final Atmosphere and Shading
- A new layer is set to Soft Light, painted with a large, soft black brush to add shadows and depth wherever needed.
- Dust and debris are recommended for the final texture pass, helping sell the effect of particulate matter floating in water.
- Overall Outcome
By the end of the process, the original photo—taken with the model on stools—is transformed into a cohesive underwater scene. Color grading, cloud overlays, blur effects, environmental objects, bubbles, and subtle shading all contribute to a realistic, dreamy underwater atmosphere.
Image assets for demontration project:


